Check out Ant-Man and the Wasp concept art by Tully Summers!
"Ant-Man and the Wasp" is still breaking box office records and opened up a whole new world with a unique villain and an adventure in the microscopic "Quantum Realm". The Quantum Realm is a different dimension that can be reached by shrinking between the molecules of matter and is the place the original Wasp, Michelle Pfeiffer’s Janet van Dyne, was trapped for decades.
One of the talented concept artists, Tully Summers, has shared his artwork on his site. Summers is a professional concept artist who's worked on films like Thor (2011), The Dark Knight Rises, and Avengers: Infinity War (2018).
The images show some strange microscopic creatures never seen in the film and alternate looks at Ghost' (Hannah John-Kamen) costume.
Click on the images to enlarge
Ant-Man and the Wasp: Early Microverse Ideas - Nano MedBots
Ant-Man and the Wasp: Early Microverse Predation Mite
"Before we had a finalized script, we were asked to generate images to inspire and facilitate writing. At the time the movie was imagined as Heroes against nature but in the Microverse. A sort of Quantum Realm Skull Island. I'd still love to see that movie!" - Tully SummersAnt-Man and the Wasp: Early Ghost Images
"I had the exciting opportunity to work with all my friends over at Marvel Vis Dev on Ant-Man and the Wasp under supervision by the great Andy Park. These are some early Ghost images. I was fascinated [by] the technological/haunting aspect of the character." - Tully Summers
"My design for Ghost. I'm very happy with the excellent job the costume department did in fabricating the suit and thrilled that Ghost was played by the wonderful Hannah John-Kamen! The look was directly inspired by the classic comic images." - Tully Summers
Ant-Man and the Wasp: Ghost power exploration.
"Early on we had not defined Ghost's power set. This was an image where I proposed her ability to phase others by touch, not just herself, allowing her to sink people into the ground or fuse their head into a girder. I thought this could give her an extra creepy factor...'don't let her touch me!!'" - Tully SummersAnt-Man and the Wasp: Ghost early Rejuvenation chamber
"My early take was like a Dracula techno-coffin, also my nod to Metropolis. Production eventually took this to a more 'home made tech' look that used Fresnel lenses.'" - Tully SummersAnt-Man and the Wasp: Ghost early phase claws
"Early on, I took the 'ghost' moniker literally and had her floating through walls. Keying of some of the comic images I gave her long phase claws that would 'cut' reality and allow her to phase through things. Eventually deemed too visually similar to Wolverine claws." - Tully Summers"An alternate version of the phase claws, intended to phase surfaces by touch. The phase pads exist on the final costume, but production opted for the much quicker full body phase, more suited to the high paced fight scenes." - Tully Summers
Ant-Man and the Wasp: Ghost overload idea
"When we decided Ghost's suit was containing her, not granting her powers, I became fascinated with the idea that the more her suit was damaged, the more powerful she became. More chaotic and more dangerous." - Tully SummersSee more of Tully Summers's portfolio at http://www.tullysummers.com
Click on the links if you want to see more of Tully Summers's work or Ant-Man and the Wasp artwork on my blog.
You can also buy the artbook
What do you think of the concept art? If you've seen Ant-Man and the Wasp what do you think of the look?
© Copyright 2018 Marvel Studios. All rights reserved.
Follow @filmsketchr
Comments
Post a Comment